This is the UDK portion of the project is used mainly to organize the static meshes and get then proportionaly correct in order to import the new versions later on. It saves up work time by just organizing the scene and getting all of the major block outs in it in an early stage so I dont have to do it latter. I animated the camera in the scene in order to do a walkthrough. It is my first time using a camera with matinee so it does seem a little bumpy like a a rollercoster ride, but it goes through the entire block out environment.
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