Thursday, June 19, 2014

UDK Gray Box and Video Walk Through


           This is the UDK portion of the project is used mainly to organize the static meshes and get then proportionaly correct in order to import the new versions later on. It saves up work time by just organizing the scene and getting all of the major block outs in it in an early stage so I dont have to do it latter. I animated the camera in the scene in order to do a walkthrough. It is my first time using a camera with matinee so it does seem a little bumpy like a a rollercoster ride, but it goes through the entire block out environment.

Tuesday, June 17, 2014

Main Concept Proposal





Joseph Garabaldi

6/12/14

Game Project II

Proposal

Court Yard Project

            This project will take up four weeks in order to finish the block out for a room given to me. I’ll use UDK to easily set it up and make every piece proportionate to the room in order to do a gray box. After I’m finished with that I will be able to upload the improved versions of the models in the file and finish the entire room by the semi last week. Then it will need to be worked on a little further with the lighting and textures in order to make it stand out a lot. It is important to get reference images and use them to my full advantage in order to make the room fully sync together.

            The room that was given to me happens to be located in a forest type of scene and has a lot of space left for both texturing and lighting. The modeling is definitely specific since it is easy to tell what each static mesh would correspond to in the environment and what specific methods of modeling one should take in order to make it look good and have sense to the scene. It will be important to use reference images for the texturing and some of the modeling in order to get it to sync up nicely.

Week 2

·        Basic block out must be done in UDK and have good proportions to the room in order for it to make sense.

·        Having the files organized is important in order to get the plug-ins to work soundly when the better versions come around in the future, including the packages in UDK.

·        Working with some of the lighting is important to cut production time more.

·        Planning out how the room will look during the video and designing the path for which the camera will travel cuts down work as well.

Week 3 through week 4

·        Starting out the modeling is very important in order to get in track.

·        Making sure the models are well thought up in order to texture them as I go along.

·        Texturing the models have to be thought up using lighting and the way the models are facing in the room.

·        The models have to be proportionate to the block out models used for the gray box in the UDK, otherwise they will not make sense or work when I am trying to plug them in.

·        It is important to export all models as soon as I’m finished with them with a collision on them as well in order for me to cut work off of the project (I wouldn’t want to be going back and forth from different Maya files in order to get everything in UDK)

·        Making the textures to targas once they are finished is important as well. (Every model that is finished in the process will need to be organized and completely finished in order to scratch it off the list and keep the work flow going in unison)

·        I will split the room in half in order to finish it (one week per half). Organization is key for all of the steps above.

Week 5

·        By this week, the room should be completely modeled and texture, so it will be used in order to make last finishing touch ups.

·        Lighting is a major element in many environments in games, so lighting will be worked on heavily during this week.
Any other feedback that has to do with texturing will be worked on (all modeling will be finalized by this week and will refrain myself from working on any of it).


Thursday, June 12, 2014

Box Out Grax Box Room



What I have done is basically blocked out the level using simple colors. I made sure they all were built in the simplest fashion in order for the level to be blocked out entirely. Later on I'll be able to plug in the newer finer detailed pieces in the scene in order to get the finished product in the end.

In this scene I have used the seperate pieces to built an entirely new room with the same fashion as the original concept and room.